TBC Classic mount hyjal Boss Guides
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Rage Winterchill
Summary
- Spread out around Rage Winterchill.
- Move out of .Death and Decay
- Healers must heal players targeted by . They will take initial damage, then take a large amount of damage over time.Icebolt
- Rage Winterchill has and will also castFrost Armor.Frost Nova
- Healers cleanse players rooted by .Frost Nova
Notes
- Mages can use andIce Block, and Paladins can useBlinkto remove the stun and DoT fromDivine Shield.Icebolt
- All Players can use a PvP Trinket to remove the stun and DoT.
Anetheron
Summary
- Spread out around Anetheron. This especially applies to your healers because of .Carrion Swarm
- Keep up healing reduction debuffs on the boss such as to help deal withMortal Strike.Vampiric Aura
- Anetheron will cast on random targets. This can't be dispelled.Sleep
- Every minute, Anetheron will cast on a random player and spawning a Towering Infernal.Inferno
- Have your Off Tank pick up the Towering Infernal, and tank it near Jaina Proudmoore. They are immune to .Taunt
- All Ranged DPS switch to the Towering Infernal, and Melee stay on Anetheron because of .Immolation
- Make sure the Towering Infernal is away from Anetheron so it doesn't benefit from .Vampiric Aura
Notes
- Hunters can use , and Rogues can useAimed Shotto help deal withWound Poison.Vampiric Aura
- Hunters can use to help the Off Tank picking up the Towering Infernals.Misdirection
Kaz'rogal
Summary
- Kaz'rogal is a DPS check.
- Kaz'rogal has a and usesCleaveoccasionally.War Stomp
- The most important mechanic of this fight is .Mark of Kaz'rogal
- will be casted more often as the fight goes on, reduced by 10 seconds each time.Mark of Kaz'rogal
- If you don't have under 3k Mana, and are targeted by , make sure there is no one around you before you explode.Mark of Kaz'rogal
Notes
- Mages can use , and Paladins can useIce Blockto help deal withDivine Shield.Mark of Kaz'rogal
- Paladins can use and Priests can useShadow Resistance Aurato help deal withShadow Protection.Mark of Kaz'rogal
- ,Super Mana Potion, andDemonic Runewill be very helpful for this fight.Dark Rune
Azgalor
Summary
- Spread out around Azgalor.
- Azgalor has a .Cleave
- Move out of .Rain of Fire
- Azgalor will cast on the entire raid.Howl of Azgalor
- Every 45 seconds Azgalor will cast on a random player.Doom
- Have the Off Tank pick up the Lesser Doomguard that spawns after the player dies to .Doom
Notes
- Paladins can use and Priests can useShadow Resistance Aurato help preventShadow Protectionsince it can be resisted.Howl of Azgalor
- Paladins can spec into to help withImproved Concentration Auraas well.Howl of Azgalor
- Warlocks can use on players with theSoulstonedebuff before they die.Doom
Archimonde
Summary
- Spread out around Archimonde.
- Archimonde will cast on random players. Make sure to useAir Burstbefore you hit the ground.Tears of the Goddess
- Avoid .Doomfire
- Archimonde will cast . Make sure you aren't near aFeartrail to avoid being feared into one.Doomfire
- Mages and Druids decurse as quickly as possible.Grip of the Legion
- Make sure there is always someone in Melee range of Archimonde.
- The most imporant part of this fight is to avoid dying because of , which will happen to the entire raid when somone dies.Soul Charge
- Archimonde will die when he reaches 10% health.
Notes
- Shamans can use , and Priests can useTremor Totemto help deal withFear Ward.Fear
- Mages can use right before they hit the ground to avoid fall damage fromBlink.Air Burst
- will do something different based on what Class died.Soul Charge
- If a Priest, Mage, or Warlock dies, it will deal 4500 Fire damage and silence for 4 seconds.
- If a Warrior, Rogue, or Paladin dies, it will deal 4500 Physical damage and apply a 4 second 50% damage taken increase debuff.
- If a Druid, Shaman, or Hunter dies, it will deal 4500 Nature damage over 8 seconds, and drain 2250 Mana.